|
This program simulates the moral, political and crisis-management dilemmas of a cabinet handling a hijack. The computer makes everything feel real, enhancing the immense educational power of this activity. Linking it to Hotline and newspaper creation more than doubles the excitement. What students decide dramatically alters the situation; they actually make the news!
This time a young boy on a bicycle has been killed. What exactly happened?
Issues of road safety, the Highway Code and street-design
will be debated with genuine urgency and concern. SMASH
gives you plenty of opportunity to assess speaking and
listening skills.
A party of school children are trapped in a cave on the far side of a rockfall. Their teacher is in a coma, one of the children has asthma and heavy rainfall means that water is rising... Acting as rescue coordinators, life-and-death decisions have to be made during the attempt to rescue the children and their teacher. Designed to be run Hotline.
Should Shuttle Endeavour be sent to rescue him? Should vital experiments be abandoned to save one human life?
Skills of communication, literacy, numeracy, persuasion,
and leadership are all tested.
By a process of elimination and intelligent guess-work, students reconstruct the last few hours of the victim's life and report their finds to the chief constable.
Demands perceptive reading and an imaginative awareness of
the possibilities, and stimulates communication and thinking
skills.
Through careful teamwork and deduction, young detectives can piece together what might have happened.
Issues of child safety and 'stranger danger' are brought
vividly to life by 'Lost'.
They must find suitable families from the database and
minimise the trauma.After the simulation they will be
asked to justify their choices. There is a wealth of
follow-up ideas for writing and discussion. An imaginative
use of database programs and Newstream.
|